What did the people from video game industry say about court’s decision on violent video game law?

It was big sigh of relief for the merchants of the video game industry, when a federal appeals court, on Friday, struck down the California law that was seeking to ban the sale or rental of violent video games to minors.

The 9th Circuit Court of Appeals in San Francisco annulled the 2005 law, which called for imposing a fine of as much as $1,000 on anyone caught selling video games in violation of the law.

Welcoming the court’s verdict, the president and CEO of the Entertainment Merchants Association, which challenged the law, Bo Andersen said, "We are extremely gratified by the court's rejection of video game censorship by the state of California. The ruling vindicates what we have said since the bill that became this law was introduced: Ratings education, retailer ratings enforcement, and control of game play by parents are the appropriate responses to concerns about video game content."

Some people from video game industry said, "None of the research establishes or suggests a causal link between minors playing violent video games and actual psychological or neurological harm, and inferences to that effect would not be reasonable."

Calling to the state to abandon any further appeals of the case, the president and CEO of the Entertainment Software Association, Michael Gallagher said, "This is a win for California’s citizens. This is a clear signal that in California and across the country, the reckless pursuit of anti-video game legislation like this is an exercise in wasting taxpayer money, government time, and state resources."

"The state has already wasted too many tax dollars, at least $283,000 at last count, on this ill-advised, and ultimately doomed, attempt at state-sponsored nannyism," Gallagher said.

"In the end, common sense prevailed with the court determining that, after exhaustive review, video games do not cause psychological or neurological harm to minors. And, that the ESRB rating system, educational campaigns and parental controls are the best tools for parents to help control what their children play,” Gallagher concluded.

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